Summary

Raul Eduardo has not yet provided a professional summary.

Skills

  • 3D Modeling
  • Character Modeling
  • Character Design
  • Digital Sculpting
  • Concept Art
  • PBR Texturing
  • Texturing
  • Creature Modeling
  • Retopology
  • Compositing
  • Software Proficiency

    ZBrush
    ZBrush
    Mudbox
    Mudbox
    Maya
    Maya
    3ds Max
    3ds Max
    UVLayout
    UVLayout
    Photoshop
    Photoshop
    Substance Designer
    Substance Designer
    Substance Painter
    Substance Painter
    Keyshot
    Keyshot

    Productions

    Experience

    2D//3D Artist

    REVARTS Studio
    October 2016 - Present | Mexico City, Mexico

    My job is to provide concept art and 3D models to the programming pipeline in varios multimedia projects.

    3D Artist

    Freelance
    December 2014 - Present | Mexico City, Mexico

    Creature and character art.

    Concepts

    Sculpts

    Production Models

    Covers

    3d Modeler

    Movyl Touch // Game Starter
    February 2015 - December 2015 10 months | Mexico City, Mexico

    Character/Creature development and production as well as asset creation.

    Most of my work was created for Dream Heroes for IOS and Android,

    and Zombeatup which will be released for IOS.

    Digital Sculptor // 3D Modeler

    Lemon Films // Maligno VFX
    July 2014 - December 2014 5 months | Mexico City

    I was in charge of creating production models from concepts previously made.

    Main work was done on the CGI character Agatha.

    3D Artist

    Kokonut Studio
    September 2013 - June 2014 9 months | Mexico City, Mexico

    My job was to create low poly and high poly characters and asets for games and or apps.

    Digital Sculptor//Concept Artist

    Lemon Films
    February 2013 - December 2013 10 months | Mexico City, Mexico

    My job was to produce 3d concept art for the feature film KM31-2 by Lemon Films.

    3D Artist /Modeler

    Poliedro
    October 2012 - February 2013 4 months | Mexico City, Mexico

    In charge of creating low poly assets and high poly assets for government

    applications.

    https://vimeo.com/111482491

    3D Artist / 3D Modeler

    Holaboss Games
    February 2011 - November 2012 1 year 9 months | Mexico City, Mexico

    I was in charge of modeling various characters and assets that are mostly used in-game. Mostly model high poly and later rework surface to produce a high quality low poly mesh.

    Alien Raider

    for IOS

    https://youtu.be/bWY_jvtH3RI